using UnityEngine;
using System.Collections;

public class CameraFollow : MonoBehaviour {

    public float        _height = 2.0f;
    public Transform    _character;

	// Use this for initialization
	void Start () {
	    
	}
	
	// Update is called once per frame
	void Update () {
        // transform.position += new Vector3(0.0f, GameObject.Find("GameCharacter").transform.position.y, 0.0f);
        transform.position = new Vector3(_character.position.x, _character.position.y + _height, transform.position.z);
        //transform.LookAt(_character);
	}
}
